Monster Attacks¶
SemenHeal¶
Heals the focused monster based on the given number and the same
calculation as the semen eater perk type. "[FinalDamage]"
can be used
in the following string to display how
much arousal is recovered.
"SemenHeal", "25"
EnergyDrain¶
Drains energy from the player using the same calculation as the energy
drain perk. "[FinalDamage]"
can be used in the following
string to display how much energy is
lost.
It can be used out of combat.
"EnergyDrain", "25"
SetSkipMonsterAttack¶
"SetSkipMonsterAttack"
sets the focused monster to skip their attack
call for the round.
SetResumeMonsterAttack¶
"SetResumeMonsterAttack"
sets the focused monster to attack for the
round again.
SkipAllMonsterAttacks¶
"SkipAllMonsterAttacks"
sets all monsters in the fight to no longer
attack for the round.
ResumeAllMonsterAttacks¶
"ResumeAllMonsterAttacks"
sets all monsters in the fight to attack for
the round again.
CallMonsterAttack¶
Calls the focused monster's turn attack turn. Intended for use at the end of turn if a counter attack set up fails, but has other applications.
"CallMonsterAttack"
You can use its sub-function SpecificAttack
to make the focused
monster cast a specific skill.
"CallMonsterAttack", "SpecificAttack", "Charm",
Note that this wouldn't use the monsters skill selection AI, so they may end up trying to use a skill that won't work. This is a good method for having a combat event use a status effect check normally.
EndCounterChecks¶
"EndCounterChecks"
is used and required for characters with multiple
separate counters from lineTriggers to
stop them from overlapping when you don't want to.