Player Combat Checks¶
Note
All of the functions below only work in Event based .json files.
See also
For checks that can be used outside of combat, see Player Checks.
IfPlayerStunnedByParalysis¶
Warning
This function can never be triggered, as paralysis no longer has a stun. It remains documented for awareness as the game still detects the function.
If player is currently stunned by paralysis, jump to the given scene.
"IfPlayerStunnedByParalysis", "SceneNameHere"
IfPlayerIsUsingThisSkill¶
If the player is using the skill this turn, jump to the given scene. For more advanced cases where lineTriggers isn't flexible enough. Check Sofia for it's usage.
"IfPlayerIsUsingThisSkill", "Demon Layer", "Scene"