Get Event Progress¶
See also
For Progress functions within event files, see Progress.
GetEventAndChangeProgress¶
Gets an event and changes its progress based on the given value. Can be negative.
"GetEventAndChangeProgress", "Mysterious Inn", "2"
GetEventAndSetProgress¶
Gets an event and sets its progress to the given value. Can be negative.
"GetEventAndSetProgress", "Enter 'Amber's Adventuring Shop'", "10"
GetAnEventsProgressThenIfEquals¶
Gets an event and then checks if it's equal to the provided value. If true, it jumps to the given scene.
"GetAnEventsProgressThenIfEquals", "Imp Defeated", "5", "SceneNameHere"
GetAnEventsProgressThenIfEqualsOrGreater¶
Gets an event and then checks if it's equal or greater to the provided value. If true, it jumps to the given scene.
"GetAnEventsProgressThenIfEqualsOrGreater", "Camillas Knitting Training", "5", "SceneNameHere"
GetAnEventsProgressThenIfEqualsOrLess¶
Gets an event and then checks if it's equal or greater to the provided value. If true, it jumps to the given scene.
"GetAnEventsProgressThenIfEqualsOrLess", "Pray To The Goddess Statue.", "5", "SceneNameHere"
Event Comparing Functions¶
The following three jump functions are for specificly comparing across between two events. They all work the same, but do change in how it's decided.
EventsProgressEqualsOtherEventsProgress¶
Will check the first event specified to see if its progress is equal to the event in the next string. If true, it will jump to the given scene.
"EventsProgressEqualsOtherEventsProgress", "'Bon Bon Bun'", "'Perpetuas Lemonade Stand'", "SceneNameHere"
IfEventsProgressEqualsOrLessThanOtherEventsProgress¶
Will check the first event specified to see if its progress is equal or less than the event in the next string. If true, it will jump to the given scene.
"IfEventsProgressEqualsOrLessThanOtherEventsProgress", "Mikas Foul Tongue", "Amys Wholesome Tongues", "SceneNameHere"
EventsProgressEqualsOrGreaterThanOtherEventsProgress,¶
Will check the first event specified to see if its progress is equal or greater than the event in the next string. If true, it will jump to the given scene.
"EventsProgressEqualsOrGreaterThanOtherEventsProgress", "Slime Clueless Levels", "Harpy Clueless Levels", "SceneNameHere"