Event Jumps¶
::: seealso For making jumps to scenes within an event, see Scene Jumps. :::
JumpToEvent¶
Goes to an event stated in the next string. Remember that it will pick the first scene listed by default.
"JumpToEvent", "EventNameHere"
JumpToNPCEvent¶
Goes to the event stated in the next string, used for events from the town.
"JumpToNPCEvent", "EventNameHere"
JumpToLossEvent¶
Goes to the event stated in the next string, used for event loss scenes.
"JumpToLossEvent", "EventNameHere"
JumpToEventThenScene¶
Goes to an event, then a scene via the two following strings. Useful when you want to avoid it going to the first scene in an event. Note that it will leave combat encounters.
"JumpToEventThenScene", "EventNameHere", "SceneNameHere"
CallCombatEventAndScene¶
Variant of "JumpToEventThenScene"
, but stays in in combat. Used for
events with combat functions.
"CallCombatEventAndScene", "EventNameHere", "SceneNameHere"
JumpToNPCEventThenScene¶
Variant of "JumpToEventThenScene"
for town.
"JumpToNPCEventThenScene", "EventNameHere", "SceneNameHere"
CallEventAndSceneThenReturn¶
Functions the same as CallSceneThenReturn, but allows you to call to another event, then scene.
"CallEventAndSceneThenReturn", "EventNameHere", "SceneNameHere"